Searched refs:mTextureCache (Results 1 – 4 of 4) sorted by relevance
173 for (auto it = mTextureCache.begin(); it != mTextureCache.end(); it++) { in dequeueBuffer()177 mTextureCache.erase(it); in dequeueBuffer()191 mTextureCache.push_back(mTexture); in dequeueBuffer()192 if (mTextureCache.size() > mMaxTextureCacheSize) { in dequeueBuffer()193 mTextureCache.erase(mTextureCache.begin()); in dequeueBuffer()
82 std::vector<std::shared_ptr<renderengine::ExternalTexture>> mTextureCache; variable
425 auto& cache = mTextureCache; in mapExternalTextureBuffer()469 mTextureCache.erase(buffer->getId()); in unmapExternalTextureBuffer()485 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) { in getOrCreateBackendTexture()1268 mTextureCache.size()); in dump()1272 for (const auto& [id, unused] : mTextureCache) { in dump()
171 std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache