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Searched refs:mTextureCache (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DRenderSurface.cpp173 for (auto it = mTextureCache.begin(); it != mTextureCache.end(); it++) { in dequeueBuffer()
177 mTextureCache.erase(it); in dequeueBuffer()
191 mTextureCache.push_back(mTexture); in dequeueBuffer()
192 if (mTextureCache.size() > mMaxTextureCacheSize) { in dequeueBuffer()
193 mTextureCache.erase(mTextureCache.begin()); in dequeueBuffer()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/
DRenderSurface.h82 std::vector<std::shared_ptr<renderengine::ExternalTexture>> mTextureCache; variable
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp425 auto& cache = mTextureCache; in mapExternalTextureBuffer()
469 mTextureCache.erase(buffer->getId()); in unmapExternalTextureBuffer()
485 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) { in getOrCreateBackendTexture()
1268 mTextureCache.size()); in dump()
1272 for (const auto& [id, unused] : mTextureCache) { in dump()
DSkiaRenderEngine.h171 std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache