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Searched refs:mTextureData (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowTexture.cpp31 fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH); in GLShadowTexture()
36 SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData); in GLShadowTexture()
DGLShadowTexture.h39 uint8_t mTextureData[SHADOW_TEXTURE_WIDTH]; variable