Searched refs:mTranslationX (Results 1 – 5 of 5) sorted by relevance
148 setTranslation(mState.mTranslationX, y); in setTranslationY()152 if (mState.mTranslationX != x || mState.mTranslationY != y) { in setTranslation()153 mState.mTranslationX = x; in setTranslation()226 return mState.mTranslationX; in getTranslationX()295 canvas.translate(mState.mTranslationX, mState.mTranslationY); in draw()306 + Math.cos(radians) * mState.mShadowOffsetX) - mState.mTranslationX; in draw()416 float mTranslationX; field in KeyButtonDrawable.ShadowDrawableState
144 setTranslation(mState.mTranslationX, y); in setTranslationY()148 if (mState.mTranslationX != x || mState.mTranslationY != y) { in setTranslation()149 mState.mTranslationX = x; in setTranslation()222 return mState.mTranslationX; in getTranslationX()291 canvas.translate(mState.mTranslationX, mState.mTranslationY); in draw()302 + Math.cos(radians) * mState.mShadowOffsetX) - mState.mTranslationX; in draw()412 float mTranslationX; field in KeyButtonDrawable.ShadowDrawableState
513 private float mTranslationX; field in ChangeTransform.PathAnimatorMatrix519 mTranslationX = mValues[Matrix.MTRANS_X]; in PathAnimatorMatrix()530 mTranslationX = translation.x; in setTranslation()536 mValues[Matrix.MTRANS_X] = mTranslationX; in setAnimationMatrix()
264 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); in setTranslationX()267 float getTranslationX() const { return mPrimitiveFields.mTranslationX; } in getTranslationX()580 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; member
56477 Landroid/transition/ChangeTransform$PathAnimatorMatrix;->mTranslationX:F