Searched refs:mUseAudioCallback (Results 1 – 2 of 2) sorted by relevance
160 mUseAudioCallback(false), in Renderer()178 if (mUseAudioCallback) { in ~Renderer()861 if (mDrainAudioQueuePending || mSyncQueues || mUseAudioCallback) { in postDrainAudioQueue_l()942 if (!mUseAudioCallback) { in notifyEOSCallback()952 if (!mUseAudioCallback) { in fillAudioBuffer()2114 mUseAudioCallback = true; // offload mode transfers data through callback in onOpenAudioSink()2142 mUseAudioCallback = getUseAudioCallbackSetting(); in onOpenAudioSink()2143 if (mUseAudioCallback) { in onOpenAudioSink()2168 mUseAudioCallback ? &NuPlayer::Renderer::AudioSinkCallback : NULL, in onOpenAudioSink()2169 mUseAudioCallback ? this : NULL, in onOpenAudioSink()
227 bool mUseAudioCallback; member