Searched refs:mVertexBuffer (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | RenderPatch.java | 41 private final ByteBuffer mVertexBuffer; field in RenderPatch 76 mVertexBuffer = ByteBuffer.allocateDirect(pointCount * VERTEX_STRIDE); in RenderPatch() 77 mVertexBuffer.order(ByteOrder.nativeOrder()); in RenderPatch() 87 mVertexBuffer.putFloat((float) (dimension * Math.sin(angle))); in RenderPatch() 88 mVertexBuffer.putFloat((float) (dimension * Math.cos(angle))); in RenderPatch() 89 mVertexBuffer.putFloat(0.0f); in RenderPatch() 97 mVertexBuffer.putFloat(0.0f); in RenderPatch() 98 mVertexBuffer.putFloat(0.0f); in RenderPatch() 99 mVertexBuffer.putFloat(0.0f); in RenderPatch() 126 …if (mVertexBuffer.remaining() != 0 || mTextureBuffer.remaining() != 0 || mIndexBuffer.remaining() … in RenderPatch() [all …]
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
D | Cube.java | 74 mVertexBuffer = vbb.asIntBuffer(); in Cube() 75 mVertexBuffer.put(vertices); in Cube() 76 mVertexBuffer.position(0); in Cube() 92 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw() 97 private IntBuffer mVertexBuffer; field in Cube
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
D | TestView.java | 102 private FloatBuffer mVertexBuffer; field in TestView.Grid 126 mVertexBuffer = mVertexByteBuffer.asFloatBuffer(); in Grid() 180 mVertexBuffer.position(index * VERTEX_SIZE / FLOAT_SIZE); in set() 181 mVertexBuffer.put(x); in set() 182 mVertexBuffer.put(y); in set() 183 mVertexBuffer.put(z); in set() 204 mVertexBuffer = null; in createBufferObjects()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 124 private final FloatBuffer mVertexBuffer = createNativeFloatBuffer(8); field in ColorFade 315 setQuad(mVertexBuffer, 0, 0, mDisplayWidth, mDisplayHeight); in initGLBuffers() 334 GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, mVertexBuffer.capacity() * 4, in initGLBuffers() 335 mVertexBuffer, GLES20.GL_STATIC_DRAW); in initGLBuffers()
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