Searched refs:mVertexTypeCount (Results 1 – 2 of 2) sorted by relevance
209 int mVertexTypeCount; field in Mesh.Builder224 mVertexTypeCount = 0; in Builder()235 return mVertexTypeCount - 1; in getCurrentVertexTypeIndex()256 if (mVertexTypeCount >= mVertexTypes.length) { in addVertexType()260 mVertexTypes[mVertexTypeCount] = new Entry(); in addVertexType()261 mVertexTypes[mVertexTypeCount].t = t; in addVertexType()262 mVertexTypes[mVertexTypeCount].e = null; in addVertexType()263 mVertexTypeCount++; in addVertexType()277 if (mVertexTypeCount >= mVertexTypes.length) { in addVertexType()281 mVertexTypes[mVertexTypeCount] = new Entry(); in addVertexType()[all …]
45361 Landroid/renderscript/Mesh$AllocationBuilder;->mVertexTypeCount:I45380 Landroid/renderscript/Mesh$Builder;->mVertexTypeCount:I