Searched refs:mXyzToDisplayP3 (Results 1 – 2 of 2) sorted by relevance
198 mat4 mXyzToDisplayP3; variable
376 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLESRenderEngine()382 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()391 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; in GLESRenderEngine()1404 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()