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Searched refs:managedState (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1362 Description managedState = mState; in drawMesh() local
1388 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()
1391 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()
1394 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
1401 managedState.outputTransformMatrix = mXyzToBt2020; in drawMesh()
1404 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()
1407 managedState.outputTransformMatrix = mXyzToSrgb; in drawMesh()
1426 managedState.outputTransformMatrix = mSrgbToBt2020; in drawMesh()
1428 managedState.outputTransformMatrix = mDisplayP3ToBt2020; in drawMesh()
1433 managedState.outputTransformMatrix = mSrgbToDisplayP3; in drawMesh()
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