Searched refs:markDirty (Results 1 – 9 of 9) sorted by relevance
42 void markDirty() { in markDirty() function
63 anim->getVectorDrawable()->markDirty(); in prepareTree()68 anim->getVectorDrawable()->markDirty(); in prepareTree()
209 mStretchMask.markDirty(); in pushLayerUpdate()
641 void markDirty() { mCache.dirty = true; } in markDirty() function
208 backing.markDirty(); in attachNewBacking()293 backing.markDirty(); in lock()378 public void markDirty() { in markDirty() method in BackingStore.Backing
204 rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.vertexBuffers[ct]); in uploadAll()210 rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.indexBuffers[ct]); in uploadAll()
84 ret &= fn(RS_HAL_ALLOCATION_MARK_DIRTY, (void **)&rsc->mHal.funcs.allocation.markDirty); in LoadHalTable()
230 void (*markDirty)(const Context *rsc, const Allocation *alloc); member
518 mRSC->mHal.funcs.allocation.markDirty(rsc, this); in sendDirty()