Searched refs:maxFrameNumber (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/hostgraphics/gui/ |
D | IGraphicBufferConsumer.h | 44 uint64_t maxFrameNumber = 0) = 0;
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/frameworks/native/libs/gui/ |
D | BufferQueueConsumer.cpp | 79 nsecs_t expectedPresent, uint64_t maxFrameNumber) { in acquireBuffer() argument 147 if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) { in acquireBuffer() 210 bool consumerIsReady = maxFrameNumber > 0 ? in acquireBuffer() 211 front->mFrameNumber <= maxFrameNumber : true; in acquireBuffer() 219 front->mFrameNumber, maxFrameNumber); in acquireBuffer()
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D | IGraphicBufferConsumer.cpp | 68 uint64_t maxFrameNumber) override { in acquireBuffer() argument 70 return callRemote<Signature>(Tag::ACQUIRE_BUFFER, buffer, presentWhen, maxFrameNumber); in acquireBuffer()
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D | ConsumerBase.cpp | 388 nsecs_t presentWhen, uint64_t maxFrameNumber) { in acquireBufferLocked() argument 394 status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber); in acquireBufferLocked()
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D | GLConsumer.cpp | 325 nsecs_t presentWhen, uint64_t maxFrameNumber) { in acquireBufferLocked() argument 327 maxFrameNumber); in acquireBufferLocked()
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/frameworks/base/libs/hostgraphics/ |
D | HostBufferQueue.cpp | 59 uint64_t maxFrameNumber = 0) { in acquireBuffer() argument
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/frameworks/native/libs/gui/include/gui/ |
D | BufferQueueConsumer.h | 51 nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override;
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D | IGraphicBufferConsumer.h | 85 uint64_t maxFrameNumber = 0) = 0;
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D | ConsumerBase.h | 197 uint64_t maxFrameNumber = 0);
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D | GLConsumer.h | 253 uint64_t maxFrameNumber = 0) override;
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 326 uint64_t maxFrameNumber = 0) override;
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 127 uint64_t maxFrameNumber) { in acquireBufferLocked() argument 128 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber); in acquireBufferLocked()
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