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Searched refs:maxLevelRound (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Aidl/
DBundleContext.cpp256 int maxLevelRound = (int)(totalEnergyEstimation + 0.99); in limitLevel() local
257 if (maxLevelRound + mVolumedB > 0) { in limitLevel()
258 gainCorrection = maxLevelRound + mVolumedB; in limitLevel()
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp799 int maxLevelRound = (int)(totalEnergyEstimation + 0.99); in LvmEffect_limitLevel() local
800 if (maxLevelRound + pContext->pBundledContext->volume > 0) { in LvmEffect_limitLevel()
801 gainCorrection = maxLevelRound + pContext->pBundledContext->volume; in LvmEffect_limitLevel()