Searched refs:maxLevelRound (Results 1 – 2 of 2) sorted by relevance
256 int maxLevelRound = (int)(totalEnergyEstimation + 0.99); in limitLevel() local257 if (maxLevelRound + mVolumedB > 0) { in limitLevel()258 gainCorrection = maxLevelRound + mVolumedB; in limitLevel()
799 int maxLevelRound = (int)(totalEnergyEstimation + 0.99); in LvmEffect_limitLevel() local800 if (maxLevelRound + pContext->pBundledContext->volume > 0) { in LvmEffect_limitLevel()801 gainCorrection = maxLevelRound + pContext->pBundledContext->volume; in LvmEffect_limitLevel()