Searched refs:maxMasteringLuminance (Results 1 – 7 of 7) sorted by relevance
65 float maxMasteringLuminance = 0.0; member165 lhs.maxMasteringLuminance == rhs.maxMasteringLuminance &&205 *os << "\n .maxMasteringLuminance = " << settings.maxMasteringLuminance; in PrintTo()
74 float maxMasteringLuminance; member
146 glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance); in setUniforms()
1147 mState.maxMasteringLuminance = layer->source.buffer.maxMasteringLuminance; in drawLayers()
92 layerSettings->source.buffer.maxMasteringLuminance = hasSmpte2086 in getLayerSettings()
171 layerSetting.source.buffer.maxMasteringLuminance = mFdp.ConsumeFloatingPoint<float>(); in getLayerSetting()
744 layerSettings.source.buffer.maxMasteringLuminance = in processLoop()