Searched refs:millisUntilFinished (Results 1 – 8 of 8) sorted by relevance
67 override fun onCountdown(millisUntilFinished: Long) { in stopRecording()68 trySend(ScreenRecordModel.Starting(millisUntilFinished)) in stopRecording()
195 public void onTick(long millisUntilFinished) { in startCountdown()197 cb.onCountdown(millisUntilFinished); in startCountdown()312 default void onCountdown(long millisUntilFinished) {} in onCountdown() argument
117 public abstract void onTick(long millisUntilFinished); in onTick() argument
157 public void onTick(long millisUntilFinished) { in handleAttemptLockout()158 int secondsRemaining = (int) Math.round(millisUntilFinished / 1000.0); in handleAttemptLockout()
384 public void onTick(long millisUntilFinished) { in handleAttemptLockout()385 final int secondsRemaining = (int) Math.round(millisUntilFinished / 1000.0); in handleAttemptLockout()
232 public void onCountdown(long millisUntilFinished) { in onCountdown() argument233 mMillisUntilFinished = millisUntilFinished; in onCountdown()
799 public void onCountdown(long millisUntilFinished) { in onCountdown() argument800 if (DEBUG) Log.d(TAG, "screenrecord: countdown " + millisUntilFinished); in onCountdown()801 int countdown = (int) Math.floorDiv(millisUntilFinished + 500, 1000); in onCountdown()
1639 public void onTick(long millisUntilFinished) { in startEsimBootstrapTimer()