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Searched refs:movements (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/input/
DVelocityTracker.cpp397 RingBuffer<Movement>& movements = ringBufferIt->second; in addMovement() local
398 const size_t size = movements.size(); in addMovement()
400 if (size != 0 && movements[size - 1].eventTime == eventTime) { in addMovement()
407 movements.popBack(); in addMovement()
410 movements.pushBack({eventTime, position}); in addMovement()
416 while (eventTime - movements[0].eventTime > mHorizonNanos) { in addMovement()
417 movements.popFront(); in addMovement()
604 const RingBuffer<Movement>& movements) const { in solveUnweightedLeastSquaresDeg2()
610 const size_t count = movements.size(); in solveUnweightedLeastSquaresDeg2()
611 const Movement& newestMovement = movements[count - 1]; in solveUnweightedLeastSquaresDeg2()
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Dinput_flags.aconfig99 …description: "Change the acceleration curves for mouse pointer movements to match the touchpad one…
/frameworks/base/data/keyboards/
DVendor_054c_Product_09cc.idc49 # splits the finger's single movement into many small movements of consecutive
DVendor_054c_Product_05c4.idc49 # splits the finger's single movement into many small movements of consecutive
/frameworks/native/include/input/
DVelocityTracker.h230 const RingBuffer<Movement>& movements) const;
/frameworks/base/packages/SystemUI/docs/
Dphysics-animation-testing.md2 …y have no set duration, and they’re considered ‘finished’ only when the movements imparted by the …