Searched refs:movements (Results 1 – 6 of 6) sorted by relevance
397 RingBuffer<Movement>& movements = ringBufferIt->second; in addMovement() local398 const size_t size = movements.size(); in addMovement()400 if (size != 0 && movements[size - 1].eventTime == eventTime) { in addMovement()407 movements.popBack(); in addMovement()410 movements.pushBack({eventTime, position}); in addMovement()416 while (eventTime - movements[0].eventTime > mHorizonNanos) { in addMovement()417 movements.popFront(); in addMovement()604 const RingBuffer<Movement>& movements) const { in solveUnweightedLeastSquaresDeg2()610 const size_t count = movements.size(); in solveUnweightedLeastSquaresDeg2()611 const Movement& newestMovement = movements[count - 1]; in solveUnweightedLeastSquaresDeg2()[all …]
99 …description: "Change the acceleration curves for mouse pointer movements to match the touchpad one…
49 # splits the finger's single movement into many small movements of consecutive
230 const RingBuffer<Movement>& movements) const;
2 …y have no set duration, and they’re considered ‘finished’ only when the movements imparted by the …