Searched refs:muMVPMatrixLoc (Results 1 – 2 of 2) sorted by relevance
42 muMVPMatrixLoc(0), in Program()87 GLint muMVPMatrixLoc; variable
90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); in setup()93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); in beforeDraw()