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Searched refs:nativeString (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_animation_PropertyValuesHolder.cpp35 const char *nativeString = env->GetStringUTFChars(methodName, 0); in android_animation_PropertyValuesHolder_getIntMethod() local
36 jmethodID mid = env->GetMethodID(targetClass, nativeString, "(I)V"); in android_animation_PropertyValuesHolder_getIntMethod()
37 env->ReleaseStringUTFChars(methodName, nativeString); in android_animation_PropertyValuesHolder_getIntMethod()
44 const char *nativeString = env->GetStringUTFChars(methodName, 0); in android_animation_PropertyValuesHolder_getFloatMethod() local
45 jmethodID mid = env->GetMethodID(targetClass, nativeString, "(F)V"); in android_animation_PropertyValuesHolder_getFloatMethod()
46 env->ReleaseStringUTFChars(methodName, nativeString); in android_animation_PropertyValuesHolder_getFloatMethod()
53 const char *nativeString = env->GetStringUTFChars(methodName, 0); in getMultiparameterMethod() local
58 jmethodID mid = env->GetMethodID(targetClass, nativeString, signature); in getMultiparameterMethod()
60 env->ReleaseStringUTFChars(methodName, nativeString); in getMultiparameterMethod()
Dandroid_tracing_PerfettoDataSource.cpp229 const char* nativeString = env->GetStringUTFChars(name, 0); in nativeCreate() local
230 PerfettoDataSource* dataSource = new PerfettoDataSource(env, javaDataSource, nativeString); in nativeCreate()
231 env->ReleaseStringUTFChars(name, nativeString); in nativeCreate()
Dandroid_opengl_GLES20.cpp4473 const char* nativeString = _env->GetStringUTFChars(string, 0); in android_glShaderSource() local
4474 const char* strings[] = {nativeString}; in android_glShaderSource()
4476 _env->ReleaseStringUTFChars(string, nativeString); in android_glShaderSource()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglShaderSource.cpp13 const char* nativeString = _env->GetStringUTFChars(string, 0); in android_glShaderSource() local
14 const char* strings[] = {nativeString}; in android_glShaderSource()
16 _env->ReleaseStringUTFChars(string, nativeString); in android_glShaderSource()