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Searched refs:needsDisconnect (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp136 void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { in getConnectionEvents() argument
143 if (needsDisconnect != nullptr) *needsDisconnect = disconnect; in getConnectionEvents()
589 bool needsDisconnect = false; in acquireNextBufferLocked() local
590 mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); in acquireNextBufferLocked()
593 if (needsDisconnect) { in acquireNextBufferLocked()
/frameworks/native/libs/gui/include/gui/
DBLASTBufferQueue.h58 void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) EXCLUDES(mMutex);