Searched refs:needsRecompute (Results 1 – 2 of 2) sorted by relevance
253 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local256 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()260 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local727 if (needsRecompute && mCurrentTextureImage==nullptr) { in setFilteringEnabled()731 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()