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Searched refs:needsRecompute (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp253 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
256 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
260 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
/frameworks/native/libs/gui/
DGLConsumer.cpp724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
727 if (needsRecompute && mCurrentTextureImage==nullptr) { in setFilteringEnabled()
731 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()