Searched refs:noiseOffsetX (Results 1 – 6 of 6) sorted by relevance
192 setNoiseMove(config.noiseOffsetX, config.noiseOffsetY, config.noiseOffsetZ) in applyConfig()280 var noiseOffsetX: Float = 0f variable in com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader289 noiseOffsetX = x in setNoiseMove()292 setFloatUniform("in_noiseMove", noiseOffsetX, noiseOffsetY, noiseOffsetZ) in setNoiseMove()
80 val initialX = shader.noiseOffsetX in <lambda>()123 val initialX = shader.noiseOffsetX in <lambda>()169 val initialX = shader.noiseOffsetX in <lambda>()
30 val noiseOffsetX: Float = random.nextFloat(), constant in com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseAnimationConfig
197 turbulenceNoiseShader.noiseOffsetX, in <lambda>()213 val initialX = turbulenceNoiseShader.noiseOffsetX in <lambda>()256 val initialX = turbulenceNoiseShader.noiseOffsetX in <lambda>()296 val initialX = turbulenceNoiseShader.noiseOffsetX in <lambda>()
175 noiseOffsetX = expectedNoiseOffset[0], in play_initializesShader()188 assertThat(shader.noiseOffsetX).isEqualTo(expectedNoiseOffset[0]) in play_initializesShader()
261 noiseOffsetX = expectedNoiseOffset[0], in getNoiseOffset_returnsNoiseOffset()