Searched refs:noisePhase (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/graphics/java/android/graphics/drawable/ |
D | RippleAnimationSession.java | 289 AnimationProperties(FloatType x, FloatType y, FloatType maxRadius, FloatType noisePhase, in AnimationProperties() argument 294 mNoisePhase = noisePhase; in AnimationProperties()
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D | RippleDrawable.java | 999 final float noisePhase = AnimationUtils.currentAnimationTimeMillis(); in createAnimationProperties() local 1004 shader.setNoisePhase(noisePhase); in createAnimationProperties() 1008 cx, cy, radius, noisePhase, p, 0f, color, shader); in createAnimationProperties()
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