Searched refs:numCompressedTextureFormats (Results 1 – 2 of 2) sorted by relevance
143 int numCompressedTextureFormats = 0;144 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);145 return numCompressedTextureFormats;
144 int numCompressedTextureFormats = 0; in getNumCompressedTextureFormats() local145 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); in getNumCompressedTextureFormats()146 return numCompressedTextureFormats; in getNumCompressedTextureFormats()