Searched refs:num_spill_slots_ (Results 1 – 1 of 1) sorted by relevance
369 num_spill_slots_(0), in MachineIR()397 [[nodiscard]] uint32_t AllocSpill() { return num_spill_slots_++; } in AllocSpill()403 [[nodiscard]] uint32_t FrameSize() const { return 16 * (num_arg_slots_ + num_spill_slots_); } in FrameSize()438 uint32_t num_spill_slots_; // 16-byte slots for spilled registers variable