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Searched refs:offsetBy (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/include/ui/
DRect.h169 return offsetBy(rhs.x, rhs.y);
172 return offsetBy(-rhs.x, -rhs.y);
184 Rect& offsetBy(const Point& dp) { in offsetBy() function
185 return offsetBy(dp.x, dp.y); in offsetBy()
189 Rect& offsetBy(int32_t x, int32_t y);
/frameworks/native/libs/ui/include/ui/
DRect.h169 return offsetBy(rhs.x, rhs.y);
172 return offsetBy(-rhs.x, -rhs.y);
184 Rect& offsetBy(const Point& dp) { in offsetBy() function
185 return offsetBy(dp.x, dp.y); in offsetBy()
189 Rect& offsetBy(int32_t x, int32_t y);
/frameworks/native/libs/ui/include_vndk/ui/
DRect.h169 return offsetBy(rhs.x, rhs.y);
172 return offsetBy(-rhs.x, -rhs.y);
184 Rect& offsetBy(const Point& dp) { in offsetBy() function
185 return offsetBy(dp.x, dp.y); in offsetBy()
189 Rect& offsetBy(int32_t x, int32_t y);
/frameworks/native/services/surfaceflinger/
DRefreshRateOverlay.cpp259 frame.offsetBy(width >> 5, height >> 4); in setViewport()
261 frame.offsetBy(width >> 1, height >> 4); in setViewport()
DHdrSdrRatioOverlay.cpp142 frame.offsetBy(viewport.width - frame.width(), height >> 4); in setViewport()
/frameworks/native/libs/ui/
DRect.cpp68 Rect& Rect::offsetBy(int32_t x, int32_t y) { in offsetBy() function in android::Rect
DRegion.cpp805 rects->offsetBy(dx, dy); in translate()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp1313 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1330 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1347 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1365 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
1385 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp2096 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
2116 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
2139 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
2163 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
2188 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
2212 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()