Searched refs:offsetBy (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/include/ui/ |
D | Rect.h | 169 return offsetBy(rhs.x, rhs.y); 172 return offsetBy(-rhs.x, -rhs.y); 184 Rect& offsetBy(const Point& dp) { in offsetBy() function 185 return offsetBy(dp.x, dp.y); in offsetBy() 189 Rect& offsetBy(int32_t x, int32_t y);
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/frameworks/native/libs/ui/include/ui/ |
D | Rect.h | 169 return offsetBy(rhs.x, rhs.y); 172 return offsetBy(-rhs.x, -rhs.y); 184 Rect& offsetBy(const Point& dp) { in offsetBy() function 185 return offsetBy(dp.x, dp.y); in offsetBy() 189 Rect& offsetBy(int32_t x, int32_t y);
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/frameworks/native/libs/ui/include_vndk/ui/ |
D | Rect.h | 169 return offsetBy(rhs.x, rhs.y); 172 return offsetBy(-rhs.x, -rhs.y); 184 Rect& offsetBy(const Point& dp) { in offsetBy() function 185 return offsetBy(dp.x, dp.y); in offsetBy() 189 Rect& offsetBy(int32_t x, int32_t y);
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/frameworks/native/services/surfaceflinger/ |
D | RefreshRateOverlay.cpp | 259 frame.offsetBy(width >> 5, height >> 4); in setViewport() 261 frame.offsetBy(width >> 1, height >> 4); in setViewport()
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D | HdrSdrRatioOverlay.cpp | 142 frame.offsetBy(viewport.width - frame.width(), height >> 4); in setViewport()
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/frameworks/native/libs/ui/ |
D | Rect.cpp | 68 Rect& Rect::offsetBy(int32_t x, int32_t y) { in offsetBy() function in android::Rect
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D | Region.cpp | 805 rects->offsetBy(dx, dy); in translate()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 1313 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F() 1330 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F() 1347 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F() 1365 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F() 1385 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_F()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 2096 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P() 2116 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P() 2139 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P() 2163 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P() 2188 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P() 2212 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); in TEST_P()
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