Searched refs:outQueueEmpty (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | ImageConsumer.cpp | 31 HdrMetadata* outHdrMetadata, bool* outQueueEmpty, in dequeueBuffer() argument 45 *outQueueEmpty = true; in dequeueBuffer() 55 *outQueueEmpty = false; in dequeueBuffer() 62 *outQueueEmpty = item.mFence->getStatus() == Fence::Status::Unsignaled; in dequeueBuffer()
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D | SurfaceTexture.cpp | 471 bool* outQueueEmpty, in dequeueBuffer() argument 488 buffer = mImageConsumer.dequeueBuffer(outSlotid, outDataspace, outHdrMetadata, outQueueEmpty, in dequeueBuffer()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | ImageConsumer.h | 45 HdrMetadata* outHdrMetadata, bool* outQueueEmpty,
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D | SurfaceTexture.h | 277 uint32_t* outTransform, bool* outQueueEmpty,
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