Searched refs:outTransformMatrix (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | surface_texture_platform.h | 89 android_smpte2086_metadata* outSmpte2086, float* outTransformMatrix, uint32_t* outTransform,
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D | SurfaceTexture.h | 276 HdrMetadata* outHdrMetadata, float* outTransformMatrix,
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | surface_texture.cpp | 198 android_smpte2086_metadata* outSmpte2086, float* outTransformMatrix, uint32_t* outTransform, in ASurfaceTexture_dequeueBuffer() argument 206 buffer = st->consumer->dequeueBuffer(outSlotid, outDataspace, &metadata, outTransformMatrix, in ASurfaceTexture_dequeueBuffer()
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D | SurfaceTexture.cpp | 470 float* outTransformMatrix, uint32_t* outTransform, in dequeueBuffer() argument 490 memcpy(outTransformMatrix, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in dequeueBuffer()
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/frameworks/native/libs/gui/tests/ |
D | Malicious.cpp | 90 float outTransformMatrix[16]) override { in getLastQueuedBuffer() 91 return mProducer->getLastQueuedBuffer(outBuffer, outFence, outTransformMatrix); in getLastQueuedBuffer()
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/frameworks/native/libs/gui/include/gui/bufferqueue/2.0/ |
D | H2BGraphicBufferProducer.h | 94 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/include/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.h | 93 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/include/gui/ |
D | BufferQueueProducer.h | 189 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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D | IGraphicBufferProducer.h | 644 sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
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D | Surface.h | 186 sp<Fence>* outFence, float outTransformMatrix[16]);
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/frameworks/native/libs/nativewindow/include/system/ |
D | window.h | 1233 float outTransformMatrix[16]) { in ANativeWindow_getLastQueuedBuffer() 1235 outTransformMatrix); in ANativeWindow_getLastQueuedBuffer()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.h | 134 sp<Fence>* outFence, float outTransformMatrix[16]) override;
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.cpp | 1199 float outTransformMatrix[16]) { in getLastQueuedBuffer() 1202 [&fnStatus, outBuffer, outFence, &outTransformMatrix] ( in getLastQueuedBuffer() 1222 outTransformMatrix); in getLastQueuedBuffer()
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/frameworks/native/libs/gui/ |
D | IGraphicBufferProducer.cpp | 612 sp<Fence>* outFence, float outTransformMatrix[16]) override { in getLastQueuedBuffer() 631 result = reply.read(outTransformMatrix, sizeof(float) * 16); in getLastQueuedBuffer() 952 float outTransformMatrix[16]) override { in getLastQueuedBuffer() 954 outBuffer, outFence, outTransformMatrix); in getLastQueuedBuffer()
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D | BufferQueueProducer.cpp | 1735 sp<Fence>* outFence, float outTransformMatrix[16]) { in getLastQueuedBuffer() 1754 GLConsumer::computeTransformMatrix(outTransformMatrix, in getLastQueuedBuffer()
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D | Surface.cpp | 188 sp<Fence>* outFence, float outTransformMatrix[16]) { in getLastQueuedBuffer() 190 outTransformMatrix); in getLastQueuedBuffer()
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