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/frameworks/av/media/libeffects/lvm/wrapper/Reverb/aidl/
DReverbContext.cpp367 std::vector<float> outputSamples(frameCount * FCC_2); in process() local
392 std::fill(outputSamples.begin(), outputSamples.end(), 0); // always stereo here in process()
395 std::fill(outputSamples.begin(), outputSamples.end(), 0); in process()
411 outputSamples.data() + outputBufferIndex, /* Output buffer */ in process()
431 outputSamples[FCC_2 * i] += in[channels * i]; in process()
432 outputSamples[FCC_2 * i + 1] += in[channels * i + 1]; in process()
437 outputSamples[FCC_2 * i] += in[i]; in process()
438 outputSamples[FCC_2 * i + 1] += in[i]; in process()
450 outputSamples[FCC_2 * i] *= vl; in process()
451 outputSamples[FCC_2 * i + 1] *= vr; in process()
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