Searched refs:overShoot (Results 1 – 2 of 2) sorted by relevance
349 val overShoot = topRadius + bottomRadius - height constant350 return topRadius - (overShoot * topRoundness / (topRoundness + bottomRoundness))366 val overShoot = topRadius + bottomRadius - height constant368 (overShoot * bottomRoundness / (topRoundness + bottomRoundness))
127 float overShoot = topRadius + bottomRadius - height; in getClipPath() local130 topRadius -= overShoot * currentTopRoundness in getClipPath()132 bottomRadius -= overShoot * currentBottomRoundness in getClipPath()