Searched refs:overshootStart (Results 1 – 3 of 3) sorted by relevance
300 float overshootStart) { in getOvershootInterpolation() argument301 if (overshootAmount == 0.0f || overshootStart == 0.0f) { in getOvershootInterpolation()304 float b = MathUtils.log((overshootAmount + 1) / (overshootAmount)) / overshootStart; in getOvershootInterpolation()
306 float overshootStart) { in getOvershootInterpolation() argument307 if (overshootAmount == 0.0f || overshootStart == 0.0f) { in getOvershootInterpolation()310 float b = MathUtils.log((overshootAmount + 1) / (overshootAmount)) / overshootStart; in getOvershootInterpolation()
101 val overshootStart: Float = transitionToFullShadeDistance / fullHeight.toFloat() in <lambda>() constant104 fullHeightProgress, OVER_SHOOT_AMOUNT, overshootStart) in <lambda>()