Searched refs:owned_data (Results 1 – 2 of 2) sorted by relevance
66 owned_data(NULL) { in VertexAttrib()125 if (attrib.owned_data) in ~ShaderProgram()126 delete[] attrib.owned_data; in ~ShaderProgram()1029 attrib.owned_data = data_cpy; // Marks this for deletion later on in SetAttributeValues()
420 float* owned_data; member