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Searched refs:pPlayerId (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/mimeUri/
DslesTestManyPlayers.cpp78 int* pPlayerId = (int*)pContext; in PrefetchEventCallback() local
79 res = (*caller)->GetFillLevel(caller, &level); CheckErrPlyr(res, *pPlayerId); in PrefetchEventCallback()
82 res = (*caller)->GetPrefetchStatus(caller, &status); CheckErrPlyr(res, *pPlayerId); in PrefetchEventCallback()
86 "exiting\n", *pPlayerId); in PrefetchEventCallback()
91 level, *pPlayerId); in PrefetchEventCallback()
95 status, *pPlayerId); in PrefetchEventCallback()
108 int* pPlayerId = (int*)pContext; in PlayEventCallback() local
110 fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached for player %d\n", *pPlayerId); in PlayEventCallback()
116 res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId); in PlayEventCallback()
118 pMsec, *pPlayerId); in PlayEventCallback()
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