Searched refs:r_depth (Results 1 – 1 of 1) sorted by relevance
458 final float r_depth = 1.0f / (far - near); in orthoM() local461 final float z = -2.0f * (r_depth); in orthoM()464 final float tz = -(far + near) * r_depth; in orthoM()517 final float r_depth = 1.0f / (near - far); in frustumM() local522 final float C = (far + near) * r_depth; in frustumM()523 final float D = 2.0f * (far * near * r_depth); in frustumM()