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Searched refs:r_depth (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DMatrix.java458 final float r_depth = 1.0f / (far - near); in orthoM() local
461 final float z = -2.0f * (r_depth); in orthoM()
464 final float tz = -(far + near) * r_depth; in orthoM()
517 final float r_depth = 1.0f / (near - far); in frustumM() local
522 final float C = (far + near) * r_depth; in frustumM()
523 final float D = 2.0f * (far * near * r_depth); in frustumM()