Searched refs:rawProgress (Results 1 – 5 of 5) sorted by relevance
179 private fun getFade(fadeParams: FadeParams, rawProgress: Float): Float { in getFade()180 val fadeIn = subProgress(fadeParams.fadeInStart, fadeParams.fadeInEnd, rawProgress) in getFade()182 1f - subProgress(fadeParams.fadeOutStart, fadeParams.fadeOutEnd, rawProgress) in getFade()217 var rawProgress: Float = 0.0f variable273 setFloatUniform("in_distort_radial", 75 * rawProgress * value)
76 rippleShader.rawProgress = 0f in <lambda>()192 rippleShader.rawProgress = progress in <lambda>()
51 rippleShader.rawProgress = progress in <lambda>()
82 rippleShader.rawProgress = startingPercentage + (progress * (1 - startingPercentage)) in <lambda>()83 rippleShader.distortionStrength = 1 - rippleShader.rawProgress in <lambda>()84 rippleShader.pixelDensity = 1 - rippleShader.rawProgress in <lambda>()
87 rippleShader.rawProgress = 0f in <lambda>()267 rippleShader.rawProgress = animator.animatedValue as Float in <lambda>()