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Searched refs:releaseBufferEndpoint (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DLayerState.h125 sp<IBinder> releaseBufferEndpoint; variable
/frameworks/native/libs/gui/
DLayerState.cpp981 SAFE_PARCEL(output->writeStrongBinder, releaseBufferEndpoint); in writeToParcel()
1018 SAFE_PARCEL(input->readNullableStrongBinder, &releaseBufferEndpoint); in readFromParcel()
DSurfaceComposerClient.cpp941 if (state.bufferData->releaseBufferEndpoint == in releaseBufferIfOverwriting()
1726 bufferData->releaseBufferEndpoint = IInterface::asBinder(mTransactionCompletedListener); in setBuffer()
/frameworks/native/services/surfaceflinger/
DLayer.h230 sp<IBinder> releaseBufferEndpoint; member
DLayer.cpp3147 mDrawingState.releaseBufferEndpoint = nullptr; in resetDrawingStateBufferInfo()
3236 mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint; in setBuffer()
3611 mBufferInfo.mReleaseBufferEndpoint = mDrawingState.releaseBufferEndpoint; in gatherBufferInfo()