Searched refs:resolvedState (Results 1 – 2 of 2) sorted by relevance
426 ResolvedComposerState resolvedState; in setTransactionStates() local427 resolvedState.state = std::move(state.state); in setTransactionStates()428 resolvedState.externalTexture = in setTransactionStates()429 std::make_shared<FakeExternalTexture>(*resolvedState.state.bufferData); in setTransactionStates()430 resolvedStates.emplace_back(resolvedState); in setTransactionStates()
4880 resolvedState) -> bool { in transactionReadyBufferCheckLegacy() argument4881 sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); in transactionReadyBufferCheckLegacy()4884 const auto& s = resolvedState.state; in transactionReadyBufferCheckLegacy()4892 resolvedState.externalTexture->getBuffer(), in transactionReadyBufferCheckLegacy()4975 [&](const ResolvedComposerState& resolvedState) FTL_FAKE_GUARD( in transactionReadyBufferCheck()4978 mLayerLifecycleManager.getLayerFromId(resolvedState.layerId); in transactionReadyBufferCheck()4980 const auto& s = resolvedState.state; in transactionReadyBufferCheck()4994 ->onReleaseBuffer({resolvedState.externalTexture->getBuffer() in transactionReadyBufferCheck()5236 auto& resolvedState = resolvedStates.back(); in setTransactionState() local5237 if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() && in setTransactionState()[all …]