Searched refs:resultb (Results 1 – 1 of 1) sorted by relevance
86 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer, in setUp() local88 if (!resultb) { in setUp()92 resultb = makeCurrent(mDummySurface); in setUp()93 if (!resultb) { in setUp()97 resultb = setUpShaders(shaderDescs, numShaders); in setUp()98 if (!resultb) { in setUp()