Searched refs:rippleShape (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/packages/SystemUI/src/com/android/systemui/charging/ |
D | WirelessChargingAnimation.java | 62 RippleShape rippleShape, UiEventLogger uiEventLogger) { in WirelessChargingAnimation() argument 65 rippleShape, uiEventLogger); in WirelessChargingAnimation() 75 Callback callback, boolean isDozing, RippleShape rippleShape, in makeWirelessChargingAnimation() argument 78 batteryLevel, callback, isDozing, rippleShape, uiEventLogger); in makeWirelessChargingAnimation() 86 @NonNull Context context, RippleShape rippleShape, UiEventLogger uiEventLogger) { in makeChargingAnimationWithNoBatteryLevel() argument 89 rippleShape, uiEventLogger); in makeChargingAnimationWithNoBatteryLevel() 126 boolean isDozing, RippleShape rippleShape, UiEventLogger uiEventLogger) { in WirelessChargingView() argument 129 isDozing, rippleShape); in WirelessChargingView()
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D | WirelessChargingLayout.java | 56 boolean isDozing, RippleShape rippleShape) { in WirelessChargingLayout() argument 58 init(context, null, transmittingBatteryLevel, batteryLevel, isDozing, rippleShape); in WirelessChargingLayout() 71 private void init(Context c, AttributeSet attrs, boolean isDozing, RippleShape rippleShape) { in init() argument 72 init(c, attrs, -1, -1, isDozing, rippleShape); in init() 76 int batteryLevel, boolean isDozing, RippleShape rippleShape) { in init() argument 142 scrimFadeOutAnimator.setStartDelay((rippleShape == RippleShape.CIRCLE in init() 151 mRippleView.setupShader(rippleShape); in init()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
D | RippleView.kt | 40 lateinit var rippleShape: RippleShape in <lambda>() variable 71 fun setupShader(rippleShape: RippleShape = RippleShape.CIRCLE) { in <lambda>() 72 this.rippleShape = rippleShape in <lambda>() 73 rippleShader = RippleShader(rippleShape) in <lambda>() 233 if (rippleShape == RippleShape.CIRCLE) { in <lambda>() 236 } else if (rippleShape == RippleShape.ELLIPSE) { in <lambda>()
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D | RippleShader.kt | 36 class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) : 37 RuntimeShader(buildShader(rippleShape)) { 158 private fun buildShader(rippleShape: RippleShape): String = in buildShader() 159 when (rippleShape) { in buildShader()
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D | RippleAnimationConfig.kt | 14 val rippleShape: RippleShader.RippleShape = RippleShader.RippleShape.CIRCLE, constant in com.android.systemui.surfaceeffects.ripple.RippleAnimationConfig
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D | RippleAnimation.kt | 28 val rippleShader: RippleShader = RippleShader(config.rippleShape) in <lambda>()
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