Searched refs:rot90InRadians (Results 1 – 1 of 1) sorted by relevance
818 const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; in handleRoundedCorners() local821 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); in handleRoundedCorners()826 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); in handleRoundedCorners()831 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); in handleRoundedCorners()