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Searched refs:roundedCornersRadius (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DCache.cpp76 .roundedCornersRadius = {50.f, 50.f}, in drawShadowLayers()
97 .roundedCornersRadius = {50.f, 50.f}, in drawShadowLayers()
156 for (float roundedCornersRadius : {0.0f, 50.0f}) { in drawImageLayers()
158 layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius}; in drawImageLayers()
189 for (float roundedCornersRadius : {0.0f, 50.f}) { in drawSolidLayers()
190 layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius}; in drawSolidLayers()
245 .roundedCornersRadius = {27.f, 27.f}, in drawClippedLayers()
281 .roundedCornersRadius = {94.2551f, 94.2551f}, in drawPIPImageLayer()
313 .roundedCornersRadius = {50.f, 50.f}, in drawHolePunchLayer()
343 .roundedCornersRadius = {0.f, 0.f}, in drawImageDimmedLayers()
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DSkiaRenderEngine.cpp838 layer.geometry.roundedCornersRadius); in drawLayersInternal()
909 layer.geometry.roundedCornersRadius); in drawLayersInternal()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h84 vec2 roundedCornersRadius = vec2(0.0f, 0.0f); member
160 lhs.roundedCornersRadius == rhs.roundedCornersRadius &&
210 *os << "\n .roundedCornersRadiusX = " << settings.roundedCornersRadius.x; in PrintTo()
211 *os << "\n .roundedCornersRadiusY = " << settings.roundedCornersRadius.y; in PrintTo()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h86 float roundedCornersRadius = 0.0; member
171 lhs.roundedCornersRadius == rhs.roundedCornersRadius &&
215 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp600 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupREBufferCompositionCommonCallExpectations()
601 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupREBufferCompositionCommonCallExpectations()
650 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupREColorCompositionCallExpectations()
651 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupREColorCompositionCallExpectations()
731 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupInsecureREBufferCompositionCommonCallExpectations()
732 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupInsecureREBufferCompositionCommonCallExpectations()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp393 const float casterCornerRadius = (castingLayer.geometry.roundedCornersRadius.x + in expectShadowColor()
394 castingLayer.geometry.roundedCornersRadius.y) / in expectShadowColor()
1053 layer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in fillRedBufferWithRoundedCorners()
2191 castingLayer.geometry.roundedCornersRadius = {3.0f, 3.0f}; in TEST_P()
2291 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2304 greenLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2344 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P()
2392 redLayer.geometry.roundedCornersRadius = {64.0f, 64.0f}; in TEST_P()
2430 redLayer.geometry.roundedCornersRadius = {5.0f, 20.0f}; in TEST_P()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp157 layerSetting.geometry.roundedCornersRadius = mFdp.ConsumeFloatingPoint<float>(); in getLayerSetting()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp859 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners()
1195 layer->geometry.roundedCornersRadius); in drawLayers()
1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers()
1208 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp140 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; in prepareClientCompositionInternal()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp196 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor()
688 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners()
1368 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_F()