Searched refs:roundedCornersRadius (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 76 .roundedCornersRadius = {50.f, 50.f}, in drawShadowLayers() 97 .roundedCornersRadius = {50.f, 50.f}, in drawShadowLayers() 156 for (float roundedCornersRadius : {0.0f, 50.0f}) { in drawImageLayers() 158 layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius}; in drawImageLayers() 189 for (float roundedCornersRadius : {0.0f, 50.f}) { in drawSolidLayers() 190 layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius}; in drawSolidLayers() 245 .roundedCornersRadius = {27.f, 27.f}, in drawClippedLayers() 281 .roundedCornersRadius = {94.2551f, 94.2551f}, in drawPIPImageLayer() 313 .roundedCornersRadius = {50.f, 50.f}, in drawHolePunchLayer() 343 .roundedCornersRadius = {0.f, 0.f}, in drawImageDimmedLayers() [all …]
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D | SkiaRenderEngine.cpp | 838 layer.geometry.roundedCornersRadius); in drawLayersInternal() 909 layer.geometry.roundedCornersRadius); in drawLayersInternal()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 84 vec2 roundedCornersRadius = vec2(0.0f, 0.0f); member 160 lhs.roundedCornersRadius == rhs.roundedCornersRadius && 210 *os << "\n .roundedCornersRadiusX = " << settings.roundedCornersRadius.x; in PrintTo() 211 *os << "\n .roundedCornersRadiusY = " << settings.roundedCornersRadius.y; in PrintTo()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 86 float roundedCornersRadius = 0.0; member 171 lhs.roundedCornersRadius == rhs.roundedCornersRadius && 215 *os << "\n .roundedCornersRadius = " << settings.roundedCornersRadius; in PrintTo()
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | CompositionTest.cpp | 600 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupREBufferCompositionCommonCallExpectations() 601 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupREBufferCompositionCommonCallExpectations() 650 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupREColorCompositionCallExpectations() 651 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupREColorCompositionCallExpectations() 731 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x); in setupInsecureREBufferCompositionCommonCallExpectations() 732 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y); in setupInsecureREBufferCompositionCommonCallExpectations()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 393 const float casterCornerRadius = (castingLayer.geometry.roundedCornersRadius.x + in expectShadowColor() 394 castingLayer.geometry.roundedCornersRadius.y) / in expectShadowColor() 1053 layer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in fillRedBufferWithRoundedCorners() 2191 castingLayer.geometry.roundedCornersRadius = {3.0f, 3.0f}; in TEST_P() 2291 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P() 2304 greenLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P() 2344 redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f}; in TEST_P() 2392 redLayer.geometry.roundedCornersRadius = {64.0f, 64.0f}; in TEST_P() 2430 redLayer.geometry.roundedCornersRadius = {5.0f, 20.0f}; in TEST_P()
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/frameworks/av/media/libstagefright/renderfright/fuzzer/ |
D | libstagefright_renderfright_fuzzer.cpp | 157 layerSetting.geometry.roundedCornersRadius = mFdp.ConsumeFloatingPoint<float>(); in getLayerSetting()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 859 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners() 1195 layer->geometry.roundedCornersRadius); in drawLayers() 1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers() 1208 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
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/frameworks/native/services/surfaceflinger/ |
D | LayerFE.cpp | 140 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; in prepareClientCompositionInternal()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 196 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; in expectShadowColor() 688 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners() 1368 castingLayer.geometry.roundedCornersRadius = 3.0f; in TEST_F()
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