Searched refs:runningAnim (Results 1 – 2 of 2) sorted by relevance
176 final RunningAnimation runningAnim = new RunningAnimation(a, animationLeash, in startAnimation() local186 mPreProcessingAnimations.put(animationLeash, runningAnim); in startAnimation()210 if (mPreProcessingAnimations.get(animationLeash) == runningAnim) { in startAnimation()222 mPendingAnimations.put(animationLeash, runningAnim); in startAnimation()232 mPendingAnimations.put(animationLeash, runningAnim); in startAnimation()240 applyTransformation(runningAnim, t, 0 /* currentPlayTime */); in startAnimation()
427 for (Animator runningAnim : animatorSet) { in cancel()428 runningAnim.cancel(); in cancel()945 for (Animator runningAnim : animatorSet) { in animatePropertyBy()946 PropertyBundle bundle = mAnimatorMap.get(runningAnim); in animatePropertyBy()954 animatorToCancel = runningAnim; in animatePropertyBy()