Searched refs:sceneState (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ |
D | Element.kt | 176 private val sceneState: Element.SceneState constant in com.android.compose.animation.scene.ElementNode 197 sceneState.nodes.add(this) in addNodeToSceneState() 203 val nCodeLocations = sceneState.nodes.size in addNodeToSceneState() 204 if (nCodeLocations != 1 || !sceneState.nodes.contains(this@ElementNode)) { in addNodeToSceneState() 213 maybePruneMaps(layoutImpl, element, sceneState) in onDetach() 220 sceneState.nodes.remove(this) in removeNodeFromSceneState() 235 val prevSceneState = this.sceneState in update() 266 sceneState.targetSize = size() in measure() 273 sceneState.targetOffset = in measure() 297 sceneState.lastSize = Element.SizeUnspecified in approachMeasure() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/scenetransition/ |
D | LockscreenSceneTransitionInteractor.kt | 84 override fun onSceneAboutToChange(toScene: SceneKey, sceneState: Any?) { in <lambda>() 85 if (toScene != Scenes.Lockscreen || sceneState == null) return in <lambda>() 86 if (sceneState !is KeyguardState) { in <lambda>() 89 repository.nextLockscreenTargetState.value = sceneState in <lambda>()
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/frameworks/base/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transformation/ |
D | Translate.kt | 38 sceneState: Element.SceneState, in transform() 60 sceneState: Element.SceneState, in transform()
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D | EdgeTranslate.kt | 37 sceneState: Element.SceneState, in transform() 42 val elementSize = sceneState.targetSize in transform()
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D | Fade.kt | 33 sceneState: Element.SceneState, in transform()
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D | DrawScale.kt | 42 sceneState: Element.SceneState, in transform()
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D | ScaleSize.kt | 40 sceneState: Element.SceneState, in transform()
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D | AnchoredSize.kt | 38 sceneState: Element.SceneState, in transform()
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D | AnchoredTranslate.kt | 37 sceneState: Element.SceneState, in transform()
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D | Transformation.kt | 66 sceneState: Element.SceneState, in reversed()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/ |
D | SceneInteractor.kt | 71 fun onSceneAboutToChange(toScene: SceneKey, sceneState: Any?) in <lambda>() 208 sceneState: Any? = null, in <lambda>() 229 onSceneAboutToChangeListener.forEach { it.onSceneAboutToChange(resolvedScene, sceneState) } in <lambda>()
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