Searched refs:screenAspectRatio (Results 1 – 12 of 12) sorted by relevance
/frameworks/libs/systemui/weathereffects/graphics/assets/shaders/ |
D | rain_glass_layer.agsl | 19 uniform float screenAspectRatio; 37 screenAspectRatio, 50 screenAspectRatio, 65 vec3 staticRain = generateStaticGlassRain(uv, screenAspectRatio, time, intensity);
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D | rain_shower_layer.agsl | 25 uniform float screenAspectRatio; 45 gridSize.y /= screenAspectRatio; 99 screenAspectRatio, 109 screenAspectRatio, 126 screenAspectRatio,
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D | snow_effect.agsl | 26 uniform float screenAspectRatio; 45 float2 uvAdjusted = vec2(uv.x, uv.y / screenAspectRatio); 72 screenAspectRatio, 112 screenAspectRatio,
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D | rain_shower.agsl | 26 * @param screenAspectRatio the aspect ratio of the fragment where we will display the effect. 38 in float screenAspectRatio, 47 rainGridSize.y /= screenAspectRatio;
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D | glass_rain.agsl | 30 * @param screenAspectRatio the aspect ratio of the fragment where we will display the effect. 42 in float screenAspectRatio, 57 rainGridSize.y /= screenAspectRatio; 152 vec3 generateStaticGlassRain(vec2 uv, half screenAspectRatio, half time, half intensity) { 155 gridSize.y /= screenAspectRatio;
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D | snow.agsl | 36 * @param screenAspectRatio the aspect ratio of the fragment where we will display the effect. 49 in float screenAspectRatio, 69 snowGridSize.y /= screenAspectRatio;
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D | fog_effect.agsl | 28 uniform half screenAspectRatio; 41 uv.y /= screenAspectRatio;
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/ |
D | RainEffect.kt | 148 val screenAspectRatio = GraphicsUtils.getAspectRatio(surfaceSize) in <lambda>() constant 149 rainConfig.rainShowerShader.setFloatUniform("screenAspectRatio", screenAspectRatio) in <lambda>() 150 rainConfig.glassRainShader.setFloatUniform("screenAspectRatio", screenAspectRatio) in <lambda>()
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
D | SurfaceTextureTarget.java | 269 float screenAspectRatio = (float)mScreenWidth / mScreenHeight; in updateTargetRect() local 270 float relativeAspectRatio = screenAspectRatio / mAspectRatio; in updateTargetRect() 273 (float)mScreenHeight + " Screen AR: " + screenAspectRatio + in updateTargetRect()
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/ |
D | SurfaceTargetFilter.java | 203 float screenAspectRatio = (float)mScreenWidth / mScreenHeight; in updateTargetRect() local 204 float relativeAspectRatio = screenAspectRatio / mAspectRatio; in updateTargetRect()
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D | SurfaceRenderFilter.java | 235 float screenAspectRatio = (float)mScreenWidth / mScreenHeight; in updateTargetRect() local 236 float relativeAspectRatio = screenAspectRatio / mAspectRatio; in updateTargetRect()
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/frameworks/base/services/core/java/com/android/server/wallpaper/ |
D | WallpaperCropper.java | 625 final float screenAspectRatio = in generateCropInternal() local 627 cropHint.bottom = (int) (cropHint.width() * screenAspectRatio); in generateCropInternal()
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