Searched refs:setAodFrontScrimAlpha (Results 1 – 4 of 4) sorted by relevance
322 scrim.setAodFrontScrimAlpha(0f); in tearDown()480 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_withFrontAlphaUpdates()496 mScrimController.setAodFrontScrimAlpha(1f); in transitionToAod_withFrontAlphaUpdates()518 mScrimController.setAodFrontScrimAlpha(0.3f); in transitionToAod_withFrontAlphaUpdates()527 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()546 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()556 mScrimController.setAodFrontScrimAlpha(1f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()564 mScrimController.setAodFrontScrimAlpha(0f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()598 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToPulsing_withFrontAlphaUpdates()615 mScrimController.setAodFrontScrimAlpha(0f); in transitionToPulsing_withFrontAlphaUpdates()
460 public void setAodFrontScrimAlpha(float aodFrontScrimAlpha) { in setAodFrontScrimAlpha() method in ScrimState
1188 public void setAodFrontScrimAlpha(float alpha) { in setAodFrontScrimAlpha() method in ScrimController1194 mState.AOD.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()1195 mState.PULSING.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()
435 mScrimController.setAodFrontScrimAlpha(scrimOpacity); in setAodDimmingScrim()