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Searched refs:setContextPriority (Results 1 – 12 of 12) sorted by relevance

/frameworks/av/media/libstagefright/
DFrameCaptureProcessor.cpp127 .setContextPriority(renderengine::RenderEngine::ContextPriority::LOW) in onCreate()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h260 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority() function
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h356 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority() function
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp75 .setContextPriority(RenderEngine::ContextPriority::REALTIME) in createRenderEngine()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp195 .setContextPriority(mFdp.PickValueInArray(kSetContextPriority)) in process()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DSystemUIApplication.java150 ThreadedRenderer.setContextPriority( in onCreate()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java1056 public static void setContextPriority(int priority) { in setContextPriority() method in HardwareRenderer
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp627 .setContextPriority(renderengine::RenderEngine::ContextPriority::LOW) in processLoop()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp50 .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) in SetUpTestSuite()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp129 .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) in createRenderEngine()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp878 .setContextPriority( in init()
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt62497 Landroid/view/ThreadedRenderer;->setContextPriority(I)V