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Searched refs:setEnableProtectedContext (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libstagefright/
DFrameCaptureProcessor.cpp125 .setEnableProtectedContext(false) in onCreate()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h248 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext() function
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h344 Builder& setEnableProtectedContext(bool enableProtectedContext) { in setEnableProtectedContext() function
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp72 .setEnableProtectedContext(true) in createRenderEngine()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp192 .setEnableProtectedContext(mFdp.ConsumeBool()) in process()
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp625 .setEnableProtectedContext(false) in processLoop()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp47 .setEnableProtectedContext(false) in SetUpTestSuite()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp126 .setEnableProtectedContext(false) in createRenderEngine()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp875 .setEnableProtectedContext(enable_protected_contents(false)) in init()