Searched refs:setFilename (Results 1 – 7 of 7) sorted by relevance
220 ShaderCache::get().setFilename(cacheFile1.c_str()); in TEST()243 ShaderCache::get().setFilename(cacheFile2.c_str()); in TEST()249 ShaderCache::get().setFilename(cacheFile1.c_str()); in TEST()293 ShaderCache::get().setFilename(cacheFile1.c_str()); in TEST()322 ShaderCache::get().setFilename(cacheFile2.c_str()); in TEST()328 ShaderCache::get().setFilename(cacheFile1.c_str()); in TEST()400 ShaderCache::get().setFilename(cacheFile.c_str()); in RENDERTHREAD_TEST()
70 virtual void setFilename(const char* filename);
101 void ShaderCache::setFilename(const char* filename) { in setFilename() function in android::uirenderer::skiapipeline::ShaderCache
399 public void setFilename(byte[] fileName) { in setFilename() method in PduPart
1708 part.setFilename(parseWapString(pduDataStream in parsePartHeaders()
425 part.setFilename(fileName); in loadParts()
932 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()