Searched refs:setFrameCallback (Results 1 – 10 of 10) sorted by relevance
80 mRenderingThread.setFrameCallback(frameCallback));204 public void setFrameCallback(SurfaceSyncGroup.SurfaceViewFrameCallback frameCallback) {
85 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) { in setFrameCallback() function
140 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback);
410 void RenderProxy::setFrameCallback( in setFrameCallback() function in android::uirenderer::renderthread::RenderProxy412 mDrawFrameTask.setFrameCallback(std::move(callback)); in setFrameCallback()
708 setFrameCallback(new FrameDrawingCallback() { in updateRootDisplayList()888 setFrameCallback(callback); in draw()
5314 mAttachInfo.mThreadedRenderer.setFrameCallback(null); in performDraw()
629 proxy->setFrameCallback(nullptr); in android_view_ThreadedRenderer_setFrameCallback()635 proxy->setFrameCallback([globalCallbackRef](int32_t syncResult, in android_view_ThreadedRenderer_setFrameCallback()
809 public void setFrameCallback(FrameDrawingCallback callback) { in setFrameCallback() method in HardwareRenderer
6273 HSPLandroid/graphics/HardwareRenderer;->setFrameCallback(Landroid/graphics/HardwareRenderer$FrameDr…
6276 HSPLandroid/graphics/HardwareRenderer;->setFrameCallback(Landroid/graphics/HardwareRenderer$FrameDr…