Searched refs:setLightAlpha (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 87 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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D | RenderProxy.cpp | 143 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha() function in android::uirenderer::renderthread::RenderProxy 145 [=, this]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); }); in setLightAlpha()
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D | CanvasContext.h | 139 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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D | CanvasContext.cpp | 301 void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha() function in android::uirenderer::renderthread::CanvasContext
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareBufferRenderer.cpp | 135 proxy->setLightAlpha((uint8_t)(255 * ambientShadowAlpha), (uint8_t)(255 * spotShadowAlpha)); in android_graphics_HardwareBufferRenderer_setLightAlpha()
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D | android_graphics_HardwareRenderer.cpp | 237 proxy->setLightAlpha((uint8_t) (255 * ambientShadowAlpha), (uint8_t) (255 * spotShadowAlpha)); in android_view_ThreadedRenderer_setLightAlpha() 769 proxy.setLightAlpha(0, 0); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode()
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/frameworks/base/libs/hwui/tests/macrobench/ |
D | TestSceneRunner.cpp | 130 proxy->setLightAlpha(255 * 0.075, 255 * 0.15); in doRun()
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