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Searched refs:setPrimitive (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/
DrsMesh.h72 void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { in setPrimitive() function
DrsMesh.cpp153 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); in createFromStream()
279 sm->setPrimitive((Allocation*)idx[i], (RsPrimitive)primType[i], i); in rsi_MeshCreate()
DrsFont.cpp619 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DMesh.h161 Builder& setPrimitive(Primitive primitive) { in setPrimitive() function
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp570 .setPrimitive(Mesh::TRIANGLES) in fillRegionWithColor()
1100 .setPrimitive(Mesh::TRIANGLE_FAN) in drawLayers()
1745 .setPrimitive(Mesh::TRIANGLES) in handleShadow()