Searched refs:shaderHandle (Results 1 – 4 of 4) sorted by relevance
124 jlong shaderHandle in createShaderEffect() argument126 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect()
377 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument380 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader()
268 static void clipShader(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle, jlong shaderHandle, in clipShader() argument271 sk_sp<SkShader> shader = sk_ref_sp(reinterpret_cast<SkShader*>(shaderHandle)); in clipShader()
856 static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) { in setShader() argument858 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in setShader()