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Searched refs:shaderHandle (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/jni/
DRenderEffect.cpp124 jlong shaderHandle in createShaderEffect() argument
126 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect()
DShader.cpp377 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument
380 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader()
Dandroid_graphics_Canvas.cpp268 static void clipShader(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle, jlong shaderHandle, in clipShader() argument
271 sk_sp<SkShader> shader = sk_ref_sp(reinterpret_cast<SkShader*>(shaderHandle)); in clipShader()
DPaint.cpp856 static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) { in setShader() argument
858 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in setShader()