Searched refs:shadowTextureWidth (Results 1 – 1 of 1) sorted by relevance
647 void fillShadowTextureData(uint8_t* data, size_t shadowTextureWidth) { in fillShadowTextureData() argument648 for (int i = 0; i < shadowTextureWidth; i++) { in fillShadowTextureData()649 const float d = 1 - i / ((shadowTextureWidth * 1.0f) - 1.0f); in fillShadowTextureData()